E3 – You Spoil Me


It’s not very often that I get genuinely excited by game announcements these days. I sometimes think I’m contractually obligated to be cynical and jaded, and it is fun snarking at EA’s press conferences on Twitter.

But then a Final Fantasy VII PS4 remake got announced and all that cynicism just sort of…melted away.  The trailer itself had an insightful line in its silly and pretentious narration, which said: “the reunion at hand may bring joy. It may bring fear. But let us embrace whatever it brings.” I understand those feelings – joy that one of my favourite games ever is being recreated for modern technology; fear that they’ll change some of the minuscule details that are really important to us fans for some reason.  Whatever it is though, it’s a gift really. It’s a big hug to people like me who grew up with the game, and a chance for all those poor suckers of the next generation who never experienced it themselves to do so. Win win.

From my various poking around the internet and general obsessive knowledge, it looks like the FFVII remake is somewhere over a year into it’s development, so hopefully they’ve finished pre-production and are actually building stuff at this point. It’s a massive undertaking regardless, but I think sometime in 2017 is a very good bet for a release window. About a year after FFXV (probably)? FFVII 20th anniversary? Seems legit.

There was also some stuff about The Last Guardian and Shenmue III but come on guys. Final Fantasy VII. Get your priorities straight.




You Know Nothing, RoboSaurus

In terms of new titles, the one that most grabbed my attention was Horizon: Zero Dawn. This was very much out of left field, when the guy from Guerilla Games was announced I prepared my soul for another Killzone, only to be met with an open plain and herds of robotic dinosaurs to hunt.

For years mankind has asked the question: “What is better than both robots and dinosaurs?” Well, Guerilla have found the answer.


While the gameplay we were shown reminded me a lot of Crystal Dynamics last Tomb Raider in many areas, there was a tangible focus on stealth, positioning and quick reflexes as well. I feel like Monster Hunter  fans will get a kick out of this one, and that rope weapon the protagonist used was straight out of Just Cause, and expertly used as a robodinosaur trap. Leading lady ‘Aloy’ is a dead ringer for Ygritte from Game of Thrones, and looks pretty cool with her mechanical bow and other strange tribal-yet-sci-fi weapons. She’s also one of a number of women headlining some of the major games shown at this years E3, which is really welcome to see.

Horizon is out sometime in 2016.


I Asked For This

Look, if you aren’t already excited for Deus Ex: Mankind Divided, there are one of two possiblities:

  1. You’ve never played a Deus Ex game before. In which case, go buy Human Revolution right now. It’s pretty cheap these days, it’ll blow your mind, and then you’ll be excited.
  2. You don’t really like Deus Ex all that much. Please consult you GP at the earliest opporuntity as something is wrong with you. They can prescribe something to help.

Deus Ex: Mankind Divided will be out early 2016.


Thanks to everyone exhibiting at E3 this year. It’s been a long time since a show really gave a sense of genuine excitement. There’s so much good stuff coming out, and so many diverse titles as publishers begin to realise that not everything has to be a gritty military FPS. I can’t wait to get my hands on some of this stuff.

– Luke


The Optimum Experience

There’s this one game I really want to make. I’ve been working on the design and story since September 23rd 2003. I got into this line of work thanks to playing Final Fantasy games, and I pretty much wanted to make one of my own. 12 years later and all it is is some concept art, a few pieces of music and a thousand pages of documentation.

Capital of Ranasse, one of the major nations of my story. Concept Art by Sean Thurlow.
Capital of Ranasse, one of the major nations of my story. Concept Art by Sean Thurlow.

I still dream that one day, this project will come to something. But realistically, it probably won’t. Still, pursuing this dream with my limited skills has reinforced something I’ve always believed: be ambitious. Set ridiculous goals. Let your imagination run wild and bite off more than you can chew. Striving for an impossible goal brings out the best of your ingenuity. It forces you to improve yourself. And when you find one day that reality is cruel and you can’t reach the summit of that mountain… you’ll be surprised how far up you’ve managed to climb.

I do a job I love. I design video games for one of a very small number of companies I’d ever have aspired to work for. I mean, short of Square Enix offering me the director’s seat on Final Fantasy XVI, Codemasters is pretty much where I want to be. I’ve been a designer in one form or another for a year and a half now; after working as a Car Handling Designer on a great project (GRID: Autosport) and then briefly on DiRT Rally, I moved to regular old game design on the Formula One team, and I really have found where I belong. This is what I was meant to do.

All things being equal, I’ll be working with this team for the forseeable future. The official F1 games that we make are already pretty good, but now? Now we’re going to make them brilliant. I guarantee it.

When I started my little team with my stupid dream back in 2003, I settled on the name ‘Optimum Experience Games,’ because that, somewhat iffy grammar aside, is exactly what I wanted to create. I may not have the technical skills to go independent and deliver that goal under my own banner, but with the help of my talented colleagues I’m in a better position to achieve that mandate now than I have ever been.

This website will now be a place to discuss my work, show off any little extra projects I do, analyse games in general and probably talk about Final Fantasy IX too much because it’s the best game ever made and that’s an end of it.

Please enjoy the nonsense I put up here. I look forward to sharing more of my spectacular (but constructive) failures going forward.

– Luke

Donna. Scholar, fist fighter and party member for my dream project. Art by Carlo Spagnola
Donna. Scholar, fist fighter and party member for my dream project. Art by Carlo Spagnola

P.S. F1 2015 is coming out on 10/07/15 in Europe. Buy all of the copies. The voice recognition stuff I worked on is pretty cool – the Xbox One version is the best for that (voice controls require Kinect).